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To Change or Not to Change: Artistic Integrity of an Evolving Medium

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Today I would like to start a discussion on the artistic integrity of games with 3 topics in particular in mind: revised endings, HD upconverts, and extended editions.  When I say revised endings, I’m talking about the Bioware idea of trying to revise the ending after having already released the game.  HD upconverts and reboots […]

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